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How to uninstall reshade battlefield 1
How to uninstall reshade battlefield 1





how to uninstall reshade battlefield 1
  1. HOW TO UNINSTALL RESHADE BATTLEFIELD 1 INSTALL
  2. HOW TO UNINSTALL RESHADE BATTLEFIELD 1 DRIVERS
  3. HOW TO UNINSTALL RESHADE BATTLEFIELD 1 UPDATE
  4. HOW TO UNINSTALL RESHADE BATTLEFIELD 1 VERIFICATION

Fixed HLSL compiler error for variables that are named "Technique" or "Pass".Fixed setup tool not updating search paths to absolute paths in Vulkan.Fixed memory leak in Vulkan (which worsened every frame).Change default preset path to executable directory for Vulkan compatibility.Changed COM reference counting behavior to better match COM requirements.Changed texture preview to be hidden when effects are disabled.NET framework 4.5 again for backwards compatibility

HOW TO UNINSTALL RESHADE BATTLEFIELD 1 INSTALL

Changed setup tool to install global Vulkan layer while it is open (fixes issues with RDR2).Improved multi-threading of effect loading.Improved Vulkan command buffer management (which improves performance).Improved compiler error recovery for parsing errors in function parameter list and annotations.Added OpenGL version information to log.You can now set "RESHADE_MODULE_PATH_OVERRIDE" to a directory for ReShade to load the next DLL, so you can chain ReShade with other injectors Added environment variable to override path ReShade should load the next DLL from.Added support for GPU timings in Vulkan.Added "ui_text" annotation for uniform variables to display custom text above the variable widget (refer to the image below).ReShade will now attempt to re-use the same memory for textures with the same dimensions and format if the pooled annotation is set. Added support for texture pooling via "pooled" annotation.Added context menu to technique list to edit included files in addition to the main source file.Added option to show only specific color components in texture preview.Added adjustment buttons to combo box widget and label to radio button list.Added support for assignment chains to ReShade FX (e.g.

HOW TO UNINSTALL RESHADE BATTLEFIELD 1 VERIFICATION

  • Added shader signature verification to effect compiler.
  • Added compiler error when pass is missing shader functions.
  • Added compiler error when passing a r-value to an out parameter of a function.
  • Added UI widgets for preprocessor definitions to variable list.
  • HOW TO UNINSTALL RESHADE BATTLEFIELD 1 DRIVERS

    Switched to using SPIR-V for shaders in OpenGL 4.6 for better performance (this needs recent drivers to work correctly).Rework depth buffer detection code for all APIs again (They are now more similar, including more options for OpenGL).

    HOW TO UNINSTALL RESHADE BATTLEFIELD 1 UPDATE

    The new version also brings improvements to the GUI, effect compiler and Vulkan backend implementation, as well as improved depth buffer detection in DirectX 9 and DirectX12.Īlongside these, the new update adds several other changes which have been listed below: As expected, it has a ton of changes, with perhaps the highlight being improved support for the newer APIs, especially Vulkan. You can for instance increase Vibrance for a more fantasy-like look, or use Desaturate or Sepia to give the game a more eerie feeling.Popular graphics modding tool ReShade received the latest update version 4.5.0 yesterday. More advanced settings include color curves and tone mapping, which can be used to change the mood of the game. Sharpening can be particularly useful in games with “muddy” textures like the Dishonored or Bioshock series. Other interesting options are HDR which tries to mimic real HDR, and LUMASHARPEN which can be used to sharpen the detail of characters and items. You can turn on FXAA or SMAA Anti-aliasing by typing a boolean value (1 for “on”, 0 for “off”), but make sure to turn Anti-aliasing off in the game visual settings, as SweetFX will replace it. Opening the SweetFX_Settings.txt file will reveal a host of options. You can personalize your games further by creating your own SweetFX profiles, or editing existing ones. After installing the SweetFX preset, and using the in-built SMAA, performance improved to 58 fps average, along with a boost in visual quality. With the game settings set to Ultra and TXAA turned on, we averaged 52.3 fps. The preset used was “| ULTRA TXAA | NO BLUR” by Sp00ky. By disabling the Anti-aliasing processing in-game and using SweetFX’s SMAA instead, in conjunction with a sharpening filter, we can achieve not only better graphics but also improved performance. Some games that are poorly optimized like Dishonored 2 can greatly benefit from certain SweetFX profiles.







    How to uninstall reshade battlefield 1